Plane Sampling for Light Paths from the Environment Map

نویسندگان

  • Holger Dammertz
  • Johannes Hanika
چکیده

We present a method to start light paths on an emitting environment map in the context of Monte Carlo global illumination with image-based lighting or physical sky models. With this technique we can efficiently render unbiased caustics from these kinds of lights, for example using bi-directional path tracing. Additionally it is now possible to use algorithms like multiple importance sampling, photon mapping and instant radiosity correctly with environment maps.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Sequential Monte Carlo Methods for Physically

The goal of global illumination is to generate photo-realistic images by taking into account all the light interactions in the scene. It does so by simulating light transport behaviors based on physical principles. The main challenge of global illumination is that simulating the complex light interreflections is very expensive. In this dissertation, a novel statistical framework for physically ...

متن کامل

Navigation of a Mobile Robot Using Virtual Potential Field and Artificial Neural Network

Mobile robot navigation is one of the basic problems in robotics. In this paper, a new approach is proposed for autonomous mobile robot navigation in an unknown environment. The proposed approach is based on learning virtual parallel paths that propel the mobile robot toward the track using a multi-layer, feed-forward neural network. For training, a human operator navigates the mobile robot in ...

متن کامل

Real-Time Perspective Optimal Shadow Maps

Shadow mapping is perhaps the most pervasive method for creating convincing shadows in computer graphics. However, because it is an image-space algorithm it must contend with aliasing issues caused by finite and discrete sampling. This exposition differs from previous work on shadow maps in that it pinpoints the one remaining degree of freedom in the shadow mapping process – the angle of the fi...

متن کامل

Recursive MIS Computation for Streaming BDPT on the GPU

Bidirectional Path Tracing (BDPT) is a robust unbiased rendering algorithm that samples paths by connecting eye and light paths. By optimally combining different sampling strategies using Multiple Importance Sampling (MIS), BDPT efficiently renders scenes with complex light effects. However, BDPT does not map well on a streaming architecture such as the GPU; Stochastic path lengths lead to an u...

متن کامل

Pixel Cache Light Tracing

In this paper, we introduce Pixel Cache Light Tracing, which is a new low-noise combination of eye-path and light-path tracing. In the first pass, eye-path vertices are distributed from the observer and stored in a hit point map analogous to progressive photon mapping. In the second pass, photons are traced from the light source and projected to the image as well as gathered by the hit point ma...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • J. Graphics, GPU, & Game Tools

دوره 14  شماره 

صفحات  -

تاریخ انتشار 2009